Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-08-2006 , 03:48 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16

Unrendered Patches on final render

Hi all,

I'm having a bit of a problem rendering.

Everything works fine until I add the metallic painted object. As soon as I do, large "unrendered" Patches appear. See below.

I have switched on final gather and upped raytracing to no effect.

Thanks for any advice, It's driving me nuts! user added image

Attached Thumbnails

Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.
# 2 06-08-2006 , 08:16 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16

Solution!!

Hi again,

Found out the problem and thought I would post it here in case anyone else has the same problem.

Basically, in my ultimate wisdom I had made the polys far too big, and my machine was having problems with the render.

If I selected everything and resized it down, everything blew apart! doh!

However, if you select everything and then do a polygons => combine before you shrink the problem is solved!! See below.

Cheers,

T


Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.

Last edited by Triskelion; 06-08-2006 at 08:20 PM.
# 3 06-08-2006 , 08:20 PM
Triskelion's Avatar
Registered User
Join Date: May 2006
Location: Bath, England
Posts: 16

yay!

done...

Attached Thumbnails

Knowledge is knowing a tomato is a fruit; Wisdom is not putting
it in fruit salad.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads