Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 23-08-2006 , 07:51 AM
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Exporting VRML...

When I export as a VRML and load it into the viewer, it appears that there are no lights in the scene, yet it is ticked in the box in the export options window, Any ideas?


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# 2 23-08-2006 , 07:57 AM
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sure... check your viewer's settings. some viewers support lights, some don't. you might need to bake your lights into your texture. yuck.


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# 3 23-08-2006 , 08:05 AM
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I'm using Cortona, not sure if it supports lights or not could do with solving this asap before i get my marching orders from the boss :S


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# 4 23-08-2006 , 08:09 AM
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ok, could you tell me how to bake the lighting info ?


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# 5 23-08-2006 , 08:27 AM
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# 6 23-08-2006 , 08:31 AM
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How many lights are in your scene?

I think that the VRML language maxes out at 7 lights (at least thats what I got tought when I was using it)

# 7 23-08-2006 , 10:09 PM
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Kind of fixed it, it was the file format that it did not like, had to pi**ing change every texture to jpgs.

The prob i get now is that i get a blue cross hair that reaches the extremities when i view in the vrml viewer which has a knock on effect with the navigation. Any ideas?


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# 8 23-08-2006 , 10:11 PM
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not sure what you mean by knock...


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