Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-08-2006 , 08:46 PM
Subscriber
Join Date: Aug 2006
Posts: 9

New Member (noob) T-Rex

Hi everyone, thought I'd say hello and show progress of my work following Kurts excellent T-Rex tutorial user added image

This is my second attempt at this tutorial, the first one was not very good but was a great learning curve so I thought I'd re-attempt it and so far I'm quite happy.
I've got some more work to do around the eye area and then a bit of general tweaking before moving on to texturing.

Attached Thumbnails
# 2 25-08-2006 , 11:12 AM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
create an instance for your model ad repost it. it looks like a good strt tho

# 3 25-08-2006 , 12:46 PM
G-Man's Avatar
Subscriber
Join Date: May 2004
Location: Bowling Green. Kentucky U.S.A.
Posts: 810
The model is nice,
but i must say, he looks similar to ...satansarus....
Thats not nessicarily a bad thing though, as i said, the model still looks pretty nice,

G


Follow My Business
On The Web!
Or
On Facebook!
# 4 25-08-2006 , 05:20 PM
Subscriber
Join Date: Aug 2006
Posts: 9
A bit more detail around the eye added.
Thanks for comments so far.

Attached Thumbnails
# 5 26-08-2006 , 03:25 AM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
looking really good! only his knee needs a bit o work.

# 6 27-08-2006 , 01:16 AM
Subscriber
Join Date: Aug 2006
Posts: 9
Added textures
...regarding knee - is it okay to move vertices after creating uv set? If I work more on the knee area would I have to re-do the uv mapping?

Attached Thumbnails
# 7 27-08-2006 , 02:32 AM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
you will not have to completly redo the uvmapping, only the part where the knee is because if you dont, you will have streched textures on the knee part.

# 8 27-08-2006 , 02:36 AM
Subscriber
Join Date: Aug 2006
Posts: 9
Thanks mc-fleury, I didn't fancy doing all them uv's again heh

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads