Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-05-2006 , 06:02 PM
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Join Date: May 2006
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Animation

I'm new to Maya so I have a million questions but I'll just ask these two for now. I just finished the Simple Maya tutorial (Cartoon Dog model). The guy shows you how to create a model using booleans and the combine tool to create one piece of geometry. Is this preferred for animating?

I also have the Maya Learning 7 book with Blue. He uses mostly nurbs in his model.

My main objective is to rig and animate a character I modeled, a simple animation to start.

1. Polys, sub Ds, nurbs. Should I model just using polys?

2. Are you supposed to, or is it better to have a character as one piece of geometry?

I modeled this rabbit like the cartoon dog, one piece of geometry except for the eyes and eggs. A lot of work. Was it necessary for rigging?

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# 2 23-05-2006 , 12:33 AM
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Join Date: Jul 2005
Location: London
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nice rabbit you have there, especially for your first self developed model. To your first question, I don't think it does matter for your animation if you use polys nurbs or whatever while you model, but I think the standard is to have your model in polys once you start putting bones in it. That's what you need to do next, create a skeleton for your bunny if you want to animate it. If you don't know how, it is a bit to complex to describe in a few sentences, but there are a lot of tutorials on rigging out there.

good luck

# 3 30-08-2006 , 02:45 PM
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Join Date: Feb 2006
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ahahahaha what a cute rabbit.. great model lol =] thumbs up

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