Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-05-2006 , 10:03 PM
tvholicjames's Avatar
Subscriber
Join Date: Sep 2002
Location: Connecticut
Posts: 188

Is this dragon riggable?

Ok, I shrunk the size of the images after reading dave's post...been a while.

Anyway, is this dragon riggable? Where the body is. Please feel free to comment where I should put the curves. Typology is so not fun...

Thanks.

Attached Thumbnails
# 2 24-05-2006 , 10:04 PM
tvholicjames's Avatar
Subscriber
Join Date: Sep 2002
Location: Connecticut
Posts: 188
The smooth version.

Attached Thumbnails
# 3 24-05-2006 , 10:14 PM
esion's Avatar
Registered User
Join Date: Mar 2006
Posts: 255
Sure...just use the middle back joint as the pelvis, then put two legs coming out of it...and a third leg for the tail. Then make a spine (possibly multiple joints) and the middle back joint as the neck and two arms coming off it. Just think of it as a dog on all fours...

# 4 25-05-2006 , 12:53 AM
Lt Jim's Avatar
Subscriber
Join Date: Sep 2004
Location: Queens, New York City
Posts: 367
Yes, it can be rigged. I'd tweak the back a bit more, it seems to sag a bit near the hind legs. Otherwise, you might want to consider a spline IK for the back with a seperate control for the neck/head, and either FK or IK/FK for the legs. Have fun!


"Ad astra per aspera..."
# 5 28-05-2006 , 02:07 PM
Subscriber
Join Date: Nov 2004
Posts: 1,043
you know this model reminds me of the origami dragon you can make out of paper ...was that your inspiration

# 6 31-05-2006 , 03:11 PM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
This dragon is very skinny! I like it.Also, this is an oriental dragon, so maybe thats why this reminds you of origami dragons.

good stuff,
bobalie

# 7 30-08-2006 , 02:35 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
love the facial expression and the model of the body user added image

# 8 31-08-2006 , 11:24 AM
tvholicjames's Avatar
Subscriber
Join Date: Sep 2002
Location: Connecticut
Posts: 188
actually...when this model was rigged....the legs got all twisted.

So I am not sure what was wrong and in addition, the legs folds in when I bend it.

Any suggestions?

Should I modeled the horns on the back as separate geometry?
Or extrude out?
Would that affect the binding part? I know nothing about rigging...user added image

Many thanks.

And I just want to model an oriental dragon because everyone else is modeling a European one...just something different.

# 9 31-08-2006 , 04:36 PM
Xander-0's Avatar
Registered User
Join Date: Feb 2005
Location: This Place
Posts: 220
The leg folding in simply has to do with rotations of the individual parts of the joints - its simply something that an iKsolver does to things. There's a number of ways to counter it, from simply adding fK keys, to setting up pole-vector keys (a different way to set up iKs, but please don't ask me about them...)

As for the horns, you geometry itself should never actually affect the skeleton. (actually, if it did, you'd probably get a bunch of double transforms). I'd extrude them out as part of the geometry, and if the deform, skin-weight them so that they don't; you can find most of what you need in the maya help files. But so long as there aren't too many joints next to them, the horns shouldn't deform to much.


Book Wise

https://X4nd5r.deviantart.com
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads