This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is my correct work in progress still needs some work but this was just a worm up for what I am going to attempt next I am going to do the
Dragon Project
Assult Mech Project
The Tree Frog Project
Jedi StarFighter Project
Spitfire Plane Modeling Project
I don’t know what order in, if anybody has a good suggesting please advise it’s a big handful but I want to learn as much as I can from these projects
the order that i would do is, do the organic (or hard surface modeling, your choice really) first. might be better if not done at the same time. but thats just me. lol
This is something new I started on last night and today I got a chance to play with it, I did the Orc Head tutorial once and I was happy with my results but this guy that I just maid I did not follow the tutorial and kind of looks like the orc but what the heck looks good to me
Her is an update on my 5 projects that I am trying to do I have finished the dragon head and started also finished the frog tutorial next up eater Assult Mech Project or the dragon body proby dragon body then assault mech
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