Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 05-09-2006 , 03:28 PM
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Join Date: Aug 2006
Posts: 16

boots... and apparently, ...some ghosts

ok...
well, here's a render of my progress on my guy.

... and a new problem.

I need to work on the fingers, but I've had this new, blue wireframe pop up that I can't turn off.

then I realized that it's more that just a wireframe. There seem to be "ghost" meshes that sit on top of my actual mesh. When I return to poly (from sub-D) I can separate these other meshes (one at a time, as if they were on layers) and delete them by face, but It leaves one random piece of geometry floating there that can't be deleted.

Any thoughts on how I managed to do this... and how to fix it?

I would really appreciate any advice!!!

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# 2 05-09-2006 , 06:25 PM
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Join Date: Nov 2002
Location: Made in Spain
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Try going to the hypergraph and do a "graph input output connections"...delete the appropriate nodes.

# 3 06-09-2006 , 12:03 AM
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Join Date: Aug 2006
Posts: 16
VERY NICE!!!!!

Thank you SO much!!!

it worked really well.
(even though I'm not 100% sure exactly what I did.)
user added image

I think I should go play with the hypergraph some more.

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