Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-09-2006 , 03:57 AM
Toxic Bunny's Avatar
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Join Date: Jul 2005
Location: South Africa, Johannesburg
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***CARTOON EYES***

Hi, can anyone please assist me with which method I
can use for modeling BIG eyes on a Cartoon Character...
I am haveing trouble with the huge spheres (eyeballs)...
I still need the character to move his/her eyes when i need to...
any tips? (Like eyes of Donald Duck... etc...)


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
# 2 15-09-2006 , 04:06 PM
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hm.. cartoon eyes are usually not spheres but rather planar. you could try to blow up the spheres. apply a squash-deformer with factor -0.3 or something, so your spheres stays in shape while rotating the eyeBall.


everything starts and ends in the right place at the right time.
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