Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 22-09-2006 , 11:48 PM
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Join Date: Mar 2006
Posts: 35

How would i?

Hi Again everyone TOW here. Well i have 2 questions this time.

The first is on how do i create a glass like texture, and the best way to discribe it is to say i want to make a glass texture that looks like the glass on a Lava Lamp.

The 2nd question is how would i go about creating glowing objects that fad in and out.

and thats it.

oh and 1 thing off topic

when i build something big after you zoom to a certen point it looks as if it goes behind a wall how do i turn that off?


Last edited by Traveler of Worlds; 23-09-2006 at 12:57 AM.
# 2 23-09-2006 , 02:02 AM
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Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
In your viewport go to the camera tab, (or the first one) click camera attributes, then in the att editor pump up the far clipping plane value some.


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# 3 23-09-2006 , 02:20 AM
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Glass - Use a blinn material with the transparacy up (so its clear) then play about with the specualr material setting and the refractive index etc.

Glowing objects - either use the incandesance channel keyframed then refined in the graph editor, or the glow attribute (depending on hwat you want)

Camera - As J5ive said, and get rig of the auto camera clipping.

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