Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 09-09-2006 , 09:10 PM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432

annoying deformation problems

Does n-e one know how to make an underlying model, for example a sphere, that can stop or prevent geometry going thropugh it. because even after painting weights for this rigg the stomach bends in instead of out when it bends foward.

How could i get the stomach to deform realistickly?

Attached Thumbnails

"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
# 2 24-09-2006 , 11:09 AM
mr pix.'s Avatar
Subscriber
Join Date: Jul 2006
Location: london
Posts: 519
try doing it with the set driven key technique?


those who succeed are only the failures that never gave up.

https://www.vimeo.com/7080130
# 3 24-09-2006 , 12:54 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
if you just want it to be by joint power alone, you'll need to really get particular with the weight painting. The position of the joint within the mesh would also be a factor.

To get it as realistic as possible, you could also make use of blend shapes to get the fine nuances of the contraction right.

# 4 25-09-2006 , 07:48 AM
Some Guy's Avatar
Subscriber
Join Date: Apr 2005
Location: Wagga Wagga, Australia
Posts: 1,432
thanks, ive worked out how to use skin weights proply.


"If Less is more then think how much more more would be..."


Winner June 2009 Spaceship Challenge
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads