LMAO! Your ego is almost as big as mineOriginally posted by mtmckinley
that's what I keep saying, but no one believes me, or they just roll their eyes and say "Sure, Mike, whatever..."
LOL
nope you cannot directly apply this to textures. textures is not a keyable attribut. you can however use a blend color and key the blend value either through sdk or normal key.Originally posted by iron_tick
HOLY CRAPOLA BATMAN........ it worked! thanks. can i aply this to animating textures in some way?
attributes, of course. but not if you want to key a connection from a checker -> specular color. the connection is either there or not. if you want to have a noise connected after frame whatever, you cannot just disconnect the checker and connect the noise. the connection would be lost for ever. you can mix the checker and noise and connect the blend color to specular, and key that the blender lets the other thing though starting a frame.Originally posted by mtmckinley
I've found most of the attributes in textures ARE keyable....
that is only half true. it works with solid material real well. or if you want to combine differant kinds of shaders like: the highlight of a phong e + reflection of blinn + color of lambert.Originally posted by mtmckinley
ah, I suppose that's true. One way to get around that is the Layered Shader... it's made to be able to key from one material to another.