Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 29-09-2006 , 12:59 PM
Registered User
Join Date: Nov 2005
Posts: 10

Help merging edges or something!

I'm recreating a wheel: Volk TE37 Time Attack Edition wheel for fun and with on of the spokes, i extruded the edge to make a curve. But i can't seem to have the bottom of the spoke and the curved part combine, so it won't let me fill in the hole left on each side. I've tried combining edges, combining vertices, nothing will work. Anything else i can do to get this problem solved? I'm at work now, so i can't post any pics of what it looks like.

Also, how can i make the edges smooth looking? Everything looks like it has flat edges around it?

I'm not even close to being done with it, each spoke needs beveled to make smooth, and all need to be joined together at the middle where the lug nuts are.

user added image


Last edited by drew22mader; 29-09-2006 at 01:21 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads