Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 03-10-2006 , 04:50 AM
Registered User
Join Date: Oct 2006
Posts: 3

Game meshes

Hello everyone =)

I'm brand new to Maya. I tried a few other modelling programs but I prefer Maya over all the others. I'm working on a computer game, and want to use Maya to make the scenes and models.

I'm having a problem, however. Everything renders fine within Maya but then I export to .OBJ + .MTL file combination and load+render in my game and some strange things happen. The polygons aren't drawn in the correct order. See example: https://www.cybensoft.com/tower.jpg

Now my first thought was that it must be my code rendering incorrectly. However, this problem -only- occurs when using Maya to create the meshes.

And since I'm a noob to 3d modelling in general, especially Maya, I thought maybe there's some step I'm completely unaware of. So far, I've been creating polygon primitives, bending them to my will (:p), creating materials with textures and applying, and finally making sure the normals are pointing the right way.

Any ideas at all as to what I could be doing wrong would be greatly appreciated.

Thanks in advance.

# 2 03-10-2006 , 06:04 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
do your textures have any alpha? It might be interpretting the alpha wrong

# 3 03-10-2006 , 06:36 AM
j5ive's Avatar
Subscriber
Join Date: Feb 2005
Location: Sunny Ol' Wigan, UK
Posts: 752
Have you checked that you r normals are all facing the correct way?


If you believe in telekinesis, raise my right hand.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads