Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 18-10-2006 , 04:11 PM
Beillzibub's Avatar
Registered User
Join Date: Sep 2006
Location: England
Posts: 8

How did he do that? - UV Projection

I've just been watching the "GI Texturing" DVD by Jason Edwards, and I'm completely flumoxed!
In the 2nd video, (Part 2) Mr Edwards applies a cyclindrical uv map to his character's head.

My confusion beggins here:-
At the moment he applies the mapping, the faces mapped turn white, as if textured white. He then mumbles "there" and instantly without moving the mouse cursor it changes to a checker texture!?
I can only assume this is some kind of shortcut command?

It's not a big issue I would just like to know how things are done, and this is one thing I simply can't work out myself!
(Maya help isn't much help with the subject)

Please, if anyone knows, has purchased the tutorial, or even made the tutorial, illuminate my path!

Many thanks in advance!


Last edited by Beillzibub; 18-10-2006 at 04:54 PM.
# 2 18-10-2006 , 08:57 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
im sure Jay will answer you. hes on the boards often.

# 3 18-10-2006 , 09:12 PM
Beillzibub's Avatar
Registered User
Join Date: Sep 2006
Location: England
Posts: 8
Thanks Vlad,

Is there a way I can bring this thread to his attention? Or should I just wait it out?

Cheers again.

# 4 18-10-2006 , 10:46 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Beillzibub

Sorry for the delay. I probably hit 6 on the keyboard, this shows the projection map chequer pattern before applying a texture. Its relevant for any texture projection in Maya.

Hope this helps
Jay

# 5 18-10-2006 , 10:56 PM
Beillzibub's Avatar
Registered User
Join Date: Sep 2006
Location: England
Posts: 8
Thanks so much Jay,

You've deffinitly put me on the right track. I get the faces all turning white now when I hit the 6 key.

Now I just need to work out getting the chequer texture up... it could be something in the UV settings maybe. It could just be that MAYA 8 is playing silly b*ggers!

But thanks again for your help!
PS: The DVD is awesome. (",)

# 6 18-10-2006 , 11:37 PM
Beillzibub's Avatar
Registered User
Join Date: Sep 2006
Location: England
Posts: 8
Got it!

The checker texture wasn't coming up until I re-did the projection but switched off the "create new uv set" option under the cylindrical mapping options.

Many thanks to everyone!

# 7 19-10-2006 , 12:26 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Maya should automatically put that chequer on there as a matter of course when you do any projection, providing 6 has been hit on the keyboard (texture view) then you should always get it.

As for Maya 8, Im not sure how this is, as I'm using version 6.

Good to know you are on the right track though, it can get frustrating. Any more probs you can alwys PM me, I usually try and reply asap.

Cheers
Jay

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off