Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-11-2006 , 09:50 PM
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how to keyframe a channel with input connection?

got a object which has input connections to xyz-rotation from 2 constraints -> orient and point constraint from 2 locators. is it possible to get rid of the input connections and instead key the rotation created by the constraints into the rotation channel of the object?

by now, as soon as I set a key it overrides all inputconnection for all frames, so no rotaion is happening. user added image


everything starts and ends in the right place at the right time.
# 2 03-11-2006 , 10:08 PM
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got it -> Bake Simulation


everything starts and ends in the right place at the right time.
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