This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
i have already mad a tree with branches and a eaf. First i started to duplicate the leaf and do the positioning per hand. After 10 minutes i realized that this would cost weeks because the tree needs a lot of leafes. Has anyone an idea how i can "scatter" the leafes on the branches/tree.
i think what i would do is create a branch with leaves on it, group it, and then duplicate the group (so the leaves are already placed on a branch) and then just position the branches instead... but start out small. create a branch with like 10 or so leaves or so on it, duplicate that branch a few times, and stick them on a larger branch... THEN take that new branch and duplicate that a few times, and stick those on an even larger branch... then take that branch and duplicate them and stick them on your tree.
doesn´t look good with blossoms. Isn´t there a way to do this with particles? i know how to handle them but i dont know how to replace the points with my blossom.
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