This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yeah, I've ran into this issue before myself. What I did was leave the rig in it's default pose, and keyframe the entire rig usinga parent node on frame 0. Then, on frame 1, I scaled it up to whatever size I needed, and keyed it.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off