Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 31 30-05-2006 , 02:53 PM
starjsjswars's Avatar
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Join Date: Jan 2006
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yeah but 1 thing i takes like a ton of ploygons so try i try not to do it that much, well i like never do it.

# 32 30-05-2006 , 03:03 PM
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Originally posted by xamagodx
gster i tried to make those moutians but i couldent get it to work i can get the hypershading part right, i dont think, it will let me

Whats the problem?? Do you ge tto the calcualte displaement area then it crashes? That happened to me. Try using a poly plane rarther than a nurbs plane.

# 33 24-11-2006 , 07:49 PM
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If you were not to transform the displacement to polygons, how can you go by increasing or decreasing the displacement of the material? The Displacement value is readonly and has a yellow background ( Maya 8 )

# 34 28-11-2006 , 09:19 PM
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MattThe MAn, you ARE the man, these responses are pure GOLD!

im gonna try them out!

# 35 29-11-2006 , 02:53 AM
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Eric Tacti
3D Artist
# 36 29-11-2006 , 03:00 AM
arran's Avatar
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Originally posted by Alphalink
MattThe MAn, you ARE the man, these responses are pure GOLD!

im gonna try them out!

yeah - good work matt. user added image

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