you want to use a 'use background' shader on where you want the shadow to fall... it will only render out where the shadow of your object is (alpha included), which is perfect for compositing.
edit: i would recommend creating a 'faked' scene (objects that stand in where the building, street, and sidewalk would be... looks like you've already got them) and put the 'use background' shader on that. then you can composite your car and shadow over top of your original image.
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Last edited by NeoStrider; 29-11-2006 at 12:06 PM.
It's a better solution to render as two passes and comp them togther afterwards. e.g.
you render your shadow as one pass as in cinema4d. Lets say you want to change the shadow colour without re-rendering everything. You will have fun roto-ing the shadow
if it's two passes then it's a very simple tweak and your done....
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