Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-11-2006 , 12:07 AM
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hdri HELP!!!


# 2 16-11-2006 , 02:20 AM
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first question woulld be, do you have a hdr imaghe to use?

If so go to render globals, set up mental ray with some final gathering, go to image based lighting and click create, in the attribute editor for the mantalray ball that has just been created in the file go and select your Hdr image, then render, thats a quick and simple way to go about it.

Cheers


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# 3 17-11-2006 , 12:20 PM
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i'll try
but if you download the file at the bottom of the page you can see the download link... try download that... it is a bunch of stuff in the folder

# 4 17-11-2006 , 12:24 PM
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the "stuff" is the HDRI maps


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# 5 17-11-2006 , 01:46 PM
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Originally posted by Joopson
the "stuff" is the HDRI maps

Lol joopson, your right.

Mr Bozo - Download HDR shop, it lets you edit and view HDR images as well as creating your own.


"No pressure, no diamonds" Thomas Carlyle
# 6 21-11-2006 , 01:18 PM
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then the blade turned white...
it maked the wood better but the blade got white
and yes i had to say it twiceuser added image

got any download link for hdr shop??

# 7 25-11-2006 , 08:42 PM
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BUMP

# 8 26-11-2006 , 02:43 AM
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Originally posted by mrbozzo
then the blade turned white...
it maked the wood better but the blade got white
and yes i had to say it twiceuser added image

got any download link for hdr shop??


Just google it..

You might need to turn down the colour gain on the HDR image


"No pressure, no diamonds" Thomas Carlyle
# 9 05-12-2006 , 12:46 AM
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didn't work at all with the hdr shop
i dont even know what to do in the hdr shop to make it work...

# 10 05-12-2006 , 12:55 AM
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What didnt work?

If its just still white adjust the colour gain down of the hdr image, untill its looks right...


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# 11 07-12-2006 , 01:35 PM
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i just added something elseuser added image
couldn't bother making it with this stuff....

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