Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 12-12-2006 , 08:40 AM
JosiahBrooks's Avatar
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character texturing

ok, im finished my model for the most part. the only problem is the only way i know how to add textures is directly through the hypershade. i want to make a detailed texture for my character like those of video games and crap.

ive seen programs where you can paint textures and colours directly onto an imported 3D model and export the UVmap, (the one i saw was called Upaint) but i cat find the progs.
whats the best way to texture a character in detail, as the photoshop way seems to 'blind' to me, i dont like texturing details that i cant see in a model infront of me.

any help would rock my socks.

# 2 13-12-2006 , 01:16 AM
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ahaha your exactly in my position... done all my modeling etc, yet i only know how to texture threw hypershade with only one colour. hope you get feedback so i can admire and learn something myself...

marlon

# 3 13-12-2006 , 01:33 AM
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take a look in the texturing section at the bottom of the forums... i've been having a (simplified) conversation about how to UV map an object so you can export a snapshot and create your texture in a photo editing program...

here is the link to the thread.


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# 4 13-12-2006 , 03:25 AM
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yes i know how UV maps and stuff works.
just last night i mapped THIS::


user added image

i'll re-phrase my question sorry:
ive heard of programs (not photo editing ones) where you can simply paint straight onto the model and and it will appear on the UV, or paint on the UV and it will appear on the model. the only program i've seen do this was called 'Upaint' and i saw it ages abo, before i knew i would be doing it. i've been looking everywhere but cannot find a copy in stores or online. i googled 'Upaint" and found this so you can see what i mean::

https://www.unreal.fr/images/tutoriau...ut_skin_10.jpg

does anyone know of any OTHER progs that do the same, or better?

# 5 13-12-2006 , 03:37 AM
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Z brush for one can do it, without having to uv map.

BTW your UV layout looks a bit messy, you might gt problems with texture stretching if you do it the old fashioned way via PS


"No pressure, no diamonds" Thomas Carlyle
# 6 14-12-2006 , 02:19 PM
JosiahBrooks's Avatar
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i got the zbrush demo and wouldnt have a clue as to how to impot my maya model, and paint onto it...

any help?

# 7 14-12-2006 , 06:27 PM
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Export from maya as an obj file, then use the help files in Z brush (its the projection master that you need.)


"No pressure, no diamonds" Thomas Carlyle
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