This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
it's a good job modeling. my only gripe would be a personal preference, i think the knuckles are a little too abrupt (and big)... so i would shrink them down and then space out the loops a bit so the increase in mass is a bit more gradual.
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