Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-12-2006 , 01:27 AM
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My take on the Polygon and Sub-D Modeling From DT

OK i know this was not a tut from this site but I figured i would get your take on it. My First creature.

Thanks

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# 2 13-12-2006 , 01:38 AM
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it's a good job modeling. my only gripe would be a personal preference, i think the knuckles are a little too abrupt (and big)... so i would shrink them down and then space out the loops a bit so the increase in mass is a bit more gradual.


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# 3 13-12-2006 , 01:56 AM
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Yeh i see what you mean, i din't realy noticed until i rendered it in production mode with raytrace. I'll have to play around with it.

Thanks for the suggestion.

# 4 13-12-2006 , 06:16 AM
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haha, you dont need raytrace for that..

there are no shadoms or reflections or refractions.....

you could have gotton the same result without raytracing...



good model so far ^_^:attn:


Environment Artist @ Plastic Piranha
www.joopson.com
# 5 16-12-2006 , 12:46 PM
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Ok, Here it is. Please let me know what you think


Last edited by eagleeye678; 19-12-2006 at 11:42 AM.
# 6 16-12-2006 , 12:47 PM
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Another

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# 7 16-12-2006 , 12:49 PM
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Final Model, so far.

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# 8 16-12-2006 , 12:51 PM
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More of the Head

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# 9 16-12-2006 , 12:52 PM
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Another Head shot.

# 10 16-12-2006 , 12:53 PM
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.

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# 11 18-12-2006 , 08:06 PM
Acid44
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I WANT ONE

:bow: :bow: nice modeling work man

# 12 19-12-2006 , 06:55 PM
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Thanks acid44

Any other suggestions from anybody.

Thanks

I'm still kind of new.

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