Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
it's a good job modeling. my only gripe would be a personal preference, i think the knuckles are a little too abrupt (and big)... so i would shrink them down and then space out the loops a bit so the increase in mass is a bit more gradual.
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