Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hi people,
Here's an animation test i'm working on at the moment, he's a low-poly character (2,293 polys) doing a run & jump.
I'm fairly happy with the run but would like some help with the jump, i'm not sure about weighting at take off, any help would be cool, Thanks
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
hey great work love it..
only crits would be possibly the head movement is a little too exaggerated (unless its a flying headbutt ) but really really nice job. show us more !
Thanks Kal, i've just finished doing some tweaking, i've slowed the jump down abit and reduced the head movement, not sure if i've over worked it or not? see what you think.
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