Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-12-2006 , 10:34 AM
Minstrel's Avatar
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Join Date: Nov 2002
Location: Made in Spain
Posts: 422

blend shapes

I started watching the low poly animation tutorial (the first video) and noticed how the head is detached from the rest of the body to do the blend shapes. Can it be done with the full body? So if i have a full body I would have to cut the head off to do blend shapes for the head? I am guessing its a performance issue or something.

Thanks,

# 2 28-12-2006 , 10:39 AM
Kurt's Avatar
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Join Date: May 2002
Location: Niagara Falls, Canada
Posts: 5,310
IF you have a full body you will have to make your blends full body as well.. I think their might be way around it but cant think of it ATM.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 28-12-2006 , 11:41 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Its best to detach the head for this type of work for sure...

For example Sculpting 30 facial expressions with the body intact is a bit much (LOL) Keep it light...

Jay

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