Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-01-2007 , 10:01 PM
99GsTurbo's Avatar
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Audi TT Roadster

Again heres another car. Im still doin gmy low poly guy since its for my reel but this car is for a contest at smcars.com. This one seems like a good contest because you have a 3 day limit on parts and if u dont meet the deadline, ur out. This might actually keep me motivated to finish. Ohh and I lost my gallardo file lol both my backup and original crashes so i mush have done somehting when saving. o well heres the hood, this si the first part due by the 6ths

*Smoothed Shot*

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# 2 01-01-2007 , 10:04 PM
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*Wire Frame*

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# 3 01-01-2007 , 10:05 PM
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Last Shot
*Smoothed Wireframe*

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# 4 01-01-2007 , 11:43 PM
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nice wires man, i can already tell this car is gonna look great

# 5 02-01-2007 , 01:20 AM
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thanks man. i did somw tweeeking to the hood/fender part since i did have a funny bump. Also, those first two rows werent spread evenly and the way the mesh was, there was no way so i reworked it a little to get a better mesh flow and maintina its smoothness

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Last edited by 99GsTurbo; 02-01-2007 at 03:01 AM.
# 6 02-01-2007 , 02:21 AM
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A nice looking bonnet you have there, if the rest of the car looks as good, it's gonna be pretty sweet.

# 7 02-01-2007 , 03:00 AM
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Thanks petrol. Im hoping the rest comes out as sweet. I tend to lag a bit on the rear and fenders so if i can get those looking nice, then i should be all set hopefully. more upsates after the 7th once they announce what the next car part is going to be

# 8 02-01-2007 , 06:04 AM
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looks pretty smooth as of now user added image


Live the life you love, love the life you live
# 9 02-01-2007 , 05:12 PM
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haha dont worry the rest will look just as good. I redid the hood to make the wire look even better since i wasnt satisfied with what I had. Im hoping this is it

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Last edited by 99GsTurbo; 02-01-2007 at 10:41 PM.
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