Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 31-12-2006 , 11:29 PM
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Goalnet

Hello, my new project is a football stadium, but I dont know how to create the goalnet. I made some with curves who I revolved for only 3 degrees, but it looks terrible!
Has any body an idea to model a realistic goalnet!

# 2 02-01-2007 , 12:06 AM
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Probably the easiest way to make this is just to use a nurbs plane and create a criss cross pattern in photoshop and plug that into the transparency of the planes material.

It should make it easier to animate aswell.

Hope that helps
user added image

# 3 02-01-2007 , 12:35 AM
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If your into a challenge, why not convert the NURBS or Poly Plane to cloth then you could animate a ball hitting the net and ta da...

A correctly reacting net.


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# 4 02-01-2007 , 03:48 PM
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Thanks! Both ways are incredible good!
For the way with the Nurbs plane I see in smooth shaded mode a closed plane, without geomitry, or not ? ( A plane without anything, because the Texture gives in render mode the geomitry )
The cloth way is I think so, to hard for me, because I havenĀ“t experience with it. ( I know the tut, but it is for Humans only )
But the correct reacting net is very attractiv!
Can you show me in a little way, how I do that with the Cloth?
Thanks to you!

# 5 02-01-2007 , 03:59 PM
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Maya Cloth is not to hard to learn...

https://www.digitaltutors.com/chit_ch...earchid=161776

Try this search to see how you get in. The VIP CLoth tute here shows the basics and this applies to any cloth object created. The Maya Help Files should show you how to configure cloth and set up collisions.


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# 6 02-01-2007 , 06:24 PM
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Thanks! I will try it and message then my result!

# 7 03-01-2007 , 01:15 AM
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Here are any pics from the Goal who I made. When I render it you see not much from the net because its do flat in x.

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