This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Here are a couple of the sketches that I have been doing - just trying to get an idea of the final figure and what objects he will be carrying.
Hotei is often shown holding a 'wish giving' fan called an oogi, (though I haven't had much luck finding a real reference) and a cloth sack which is filled with many precious items. some descriptions even say that his sack is filled with children, which would be very cool to model, but might be a bit much for this challenge... A lot of statues seem to show him holding an old gnarly stick from which his bag is hung, though I haven't found this mentioned in written descriptions.
some guy - thanks mate - not sure what pose to put him in - I like the idea of him carrying a big jug of something tasty.
gster - cheers! yeah, I'm going to rig and then pose him. I just can't decide whether to put the clothes on before or after posing. post a pic of your hotei if you get a chance.
Heres the pics of my Hotie, sorry for the awful image quality, I had to scan it in as i've lost my digital camers (gives me and excuse to get a reall nice one now!)
gster - thanks mate - I have one just the same as that - so you reckon that thing on the back is a fan? - I figured it was some kind of umbrella.
tweetytunes / goksimaster - thanks for the crit - yeah his neck is definately too long. At the moment I am keeping him fairly close to my 3dsk referance while I block him out. I am planning to deform him to make him a lot more podgy, though part of me kind of likes the idea of doing a fairly realistic looking hotei as well.
Here is a small update - I attached the hands and did a bit more work on his body...
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