Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 13-01-2007 , 06:55 AM
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Flame to a path

how do i get the effect of a flame to follow along a path such as if i were to set flame to an object it would start from point A to point B not all at once. i have tried to use the create flow along a path, it works only with paricles. i can use the cloud effect, but is there a way to the use the fire dynamic. any advice would help greatly or if anyone know if there is a video tutorial somewhere out there. THANX!!!

# 2 13-01-2007 , 10:00 AM
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perhaps this little video tutorial might help you out a bit. digitaltutors


A pint of example is worth a gallon of advice!!
# 3 16-01-2007 , 04:04 AM
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you can try something like this if this helps?? first the extrude, 'exrude along a path'

Im using a nurbs circle and a curve I made as the path.

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# 4 16-01-2007 , 04:05 AM
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important here is these settings from the options in extrude surfaces

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# 5 16-01-2007 , 04:07 AM
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using 'partile in the options gives you subCurve 1 and subCurve 2' you animate from subcurve 2 in this case, just mess around with it and you will see

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# 6 16-01-2007 , 04:09 AM
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not a good picture as an example but i have gone to effects (selected the object first' and chose 'fire' I have keyed the object to start at one end of the curve and end at the other over 300 frames.

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# 7 16-01-2007 , 04:10 AM
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you can see the emmiter in the picture above.

and in this picture I have pressed 'play.'

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# 8 16-01-2007 , 04:12 AM
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and it just keeps going until the end of the curve, you can use your imagination to use or modify this method in many ways.

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take it easy and life will be easy
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