Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 13-01-2007 , 08:58 PM
Razzie's Avatar
Registered User
Join Date: Nov 2006
Location: Holland
Posts: 23

My first MINI

Hi guys,
This is my first thing im making in maya so dont gudge me to harshly, tho every critisism is appreciated.

Yes indeed yet another austin MINI. But still this one is special ^^.
Look for yourself.
https://www.ramin.nl/mini1.png
https://www.ramin.nl/mini/2.jpg
https://www.ramin.nl/mini/3.jpg
https://www.ramin.nl/mini/4.jpg

Problem: Look at images 3 and 4. The noice on the shader is aufful... Any one know what has caused this??
Another cuestion, As you might have noticed the mini has wings. Well I also want it to fly. For it to be realistic i want to make a smoke trail following the mini. What is the best technique to do this? Can i make a curve and generate smoke particles or something like that?

And if anyone has any tips for making realistic metal shaders dont hasitate to give them user added image).

Thanks, Raz

# 2 15-01-2007 , 06:00 PM
Deathfield's Avatar
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Join Date: Sep 2005
Posts: 5
i do not what caused the texture thing, but GREAT WORK DUDE, Keep it up user added image

# 3 16-01-2007 , 04:07 AM
Razzie's Avatar
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Join Date: Nov 2006
Location: Holland
Posts: 23
Thanks man.

# 4 16-01-2007 , 10:32 AM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
what kind of shadows are you using? if they're depth map then there's the possibility that your image is self-shadowing. you could try enabling mid dist focus in the depth map shadow area of the attribute editor for your light.


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