Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-01-2007 , 10:19 PM
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Join Date: Jan 2007
Location: Edmonton, Alberta
Posts: 153

First public project.

Hi, Since this is my first post I should introduce myself. I've been modelling for a little under a year and have just put it all together, from modeling to uv's. I still need to learn rigging and animation but as far as modeling goes all I need is expiernce. This is the first project thats in the final stages I have a few that did turn out allright but never had all the "pieces" together. I'll post them in another thread. Anyway tell me what you think.


dave_baer wrote:

***EDIT***

Image has been removed for the following reason:

Oversized

Please read this STICKY thread.

Thank you.


# 2 25-01-2007 , 10:47 AM
Registered User
Join Date: Jan 2007
Location: Edmonton, Alberta
Posts: 153
With Softened edges and a background. I see now that since I textured before adding detail it will severly limit how much improvement can be made, better to have learned on a small project though. Although lack of bevels has detracted from my models a great deal. It seems like something that should be brought up more. Sorry for the poor render.

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