Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-01-2007 , 01:17 PM
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Merging Vertexes

Hello, i'm quite new to the entire modeling process, and i have been following a lot of tutorials, anyways, i can't seem to find out how to combine 2 poly-objects in an easy way without using booleans. Is the only way to first combine the polys, and then merge the vertexes 2 by 2? Or is there a smarter way?

Also what is "snap" ? ^_^


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# 2 19-01-2007 , 03:25 PM
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You can use union i think but you must merge vertex again... i suggest you to use combine and merge vetrex it's the cleaner user added image ( im noob 2 .. about 1 - 2 months practise but i use this method )

And Boleons are smarter way to combine but when you do it ... it get reall bad vertex all around the 2 objects ... i prefere the Combine method user added image it's a matter of Style anyway ... user added image

# 3 19-01-2007 , 03:46 PM
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Polygon>Combine. Then merge verts, you cannot merge verts prior to combining.


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# 4 19-01-2007 , 07:46 PM
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Ji5ve's right, boolians cause a lot of problems, unldess you know how and where to use them correctley.


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# 5 20-01-2007 , 08:05 AM
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id go with j5ive too.


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# 6 25-01-2007 , 07:16 AM
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Allright, will stick to it then. I just think it's a disgustiong overview. I typically turn on x-ray, but it's hard to see which
vertecies to merge with which. I surpose it's just a matter of practise.


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# 7 25-01-2007 , 07:23 AM
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Practise make perfect swith to a different view and merge them slowly and u will get the effect user added image

# 8 25-01-2007 , 06:35 PM
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get our man kurt's free franky tut and all your questions will be answered, your dreams will come true and you will live happily in the fantasy land of 3D.


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