Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-01-2007 , 01:36 AM
JosiahBrooks's Avatar
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Dragon Rigging Help

Im working on a dragon, and im having a spot of trouble rigging the wing.

ive posted an image following. i want to rig it so that when i move the tip end on the outside of the wing out, the middle parts space evenly between the two ends, as follows:
(ive experimented alot with IK handels, no luck yet)

please help

user added image

# 2 30-01-2007 , 07:33 AM
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Josiah,

Set driven keys will allow you to do what you want very easily.

I've made a scene file for you to disect in the hope that you'll get the idea of how to go about it. It's a lot easier this way than for me to try and explain it from scratch in writing (the file is Maya 8 format).

The circle in the rectangle will translate in x to open and close the wing and the larger circle is the main control.

If you have any questions about the set up I'll be happy to try and answer them.

Cheers,

Mat.

Attached Files
File Type: mb dragon wing.mb (113.1 KB, 408 views)
# 3 30-01-2007 , 07:50 AM
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wow!

thank you so so so much!
i'll get back to you when im done.

i really appreciate it man!

# 4 30-01-2007 , 09:26 AM
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Happy to help.

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