This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
It wasn't the shader, it was the bloody glass! RealFlow can only accept geometry in the form of triangulated polygons, So once I smoothed the mesh, the jaggered refractions become much less.
Thanks anway
"If you think you can or if you think you can't....... you're right!"
- Henry Ford.
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