This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Hello, I need help. My maya uses Linux but the interface looks the same. Eniwei, I need help with some blendshapes. when I duplicate the original geometry and work on it I use lattices, and it works great. However the problem arises when I start to blendshape. When I move the switch for ie. Angry, the original geometry literaly moves to the duplicate geometry rather than staying put and shaping into the Angry face. it's very wierd.
Thanks a lot. I've already got it right. I wasn't able to put the settings to Local.
Nu question: Do I need pole vector constrains to arms and legs before binding? Or should I just use parent constrains?My friend says it works though I couldn't do it on mine, though we are working on the same model.
I'll ask again next time on paint weights if I can't figure things out. I'm having a crash course in animating at work.[COLOR=crimson]
You'll have more control using pole vectors. With PVs you'll be able to get the 'roll' of the shoulders and elbows. I don't think that will work with parent constraints.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
I desperately need help again with the set driven keys. I don't have instructions in my book or the tutorials i've bought. Can anyone give me a step by step account/ tutorial on how to use set driven keys on hands? especially the thumb and the rest of the fingers? Thank you very much!!
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