Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-02-2007 , 04:50 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

open gl

Hi,

I recently discovered that my videocard supports open gl(it's a Sapphire Radeon X1950XTX, 512 MB, GDDR4, PCI Express x16).
so my question is how do i enable open gl in maya?

# 2 04-02-2007 , 05:52 AM
enhzflep's Avatar
Subscriber
Join Date: Oct 2006
Location: Melbourne
Posts: 313
To check if your card is working in in OpenGL, just goto Particles->CreateEmitter. Then hit play until you've got a few particles on screen, select Hardware Render in the Render Globals and render a frame. If you can see grey dots then you're ready to rock and roll - you can hardware render.

At this point, if you have a look at the Output Window, you should see a line that starts with Hardware Renderer.
FYI, mine says:
Hardware Renderer : vendor(ATI Technologies Inc.), renderer(RADEON 9550 x86/SSE2), version(2.0.5147 WinXP Release)
fragment API(ATI Fragment Program)
vertex API(Cg vertex programs)
Video card does not support NonPowerOfTwo textures.

And yeah, I know mine's crud.
S.

EDIT: I'd intended to include this mel script I use for selecting the render type - much quicker than fighting your way through the dialog boxes.

Code:
window -title "Render Type";
columnLayout -adjustableColumn true;
  button
	-label "HW Render"
	-command "setCurrentRenderer mayaHardware;";
  button
	-label "SW Render"
	-command "setCurrentRenderer mayaSoftware;";
  button
	-label "MR Render"
	-command "setCurrentRenderer mentalRay;";
showWindow;


Last edited by enhzflep; 04-02-2007 at 06:26 AM.
# 3 05-02-2007 , 02:02 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
oh, oke thanks a lot, i didn't even look at the hardware renderer because on my old computer i would get crappy rendersuser added image

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