Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I hope this fixes the proportions, however I would greatly apreceate it if any further imperfections were pointed out to me, thank you also for your help so far. Anyway I wont post new wires as they are the same I mearly used a deformation lattice for reshapeing her as I think the wires work well for the poly count which is around 3000. I may consider upping the polly count to a higher level once it is perfected at this stage. However for now my main concern is shape, also having it riged for animation and a clothing set take priority. Please more c&c. Also I will be giving her more charicter form this point on, I am hoping to give her a more realistic feel without increased poly's.
Smoothed with greater detial (colar bone leg muscle breasts reshaping, and other minor changes). I'm thinking its almost time to move on to the next stages?
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