This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
cool youved got the main shape of the whole body, would look really great if you started pushing things out and giving abit of detail soo things are noticeable instead of just smoothed out ...
No, I won't use cloth. I'm just working on a sketch. I'll post it in the next days I did not really thought about modeling just, what you'll be able to see. ^^
The mouth is opened, because I thought he would have a better expression. And as I sad he doesn't need more detail because under the armor he'll wear clothes. You'll se only the arms and the legs.
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