This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Have you thought of possibly using sprites for the fire?
I'm toyin with it right now, and it's got some GREAT potential for realistic fire, because you are mapping it with real flame footage, with the particles animation controlled by a fluid node to get that "fluid-flame" motion
Might wanna try it
Looking great so far!
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
That's a great idea about the sprites.
I was thinking about it but I don't really have any good flame footage.
Is it possible to blend the current shader with footage so it is sorta half half?
I don't know.
By the way i'm only 14 years old so i think thats a pretty good job for someone in year 8.
And to whoever said something about a matrix look, yes that was the general idea.
I did actually attempt the fireballs out of trinity's gun in reloaded but i wasn't sure how to do it.
By the way I wanted the texture on the bullet to be stretched.
I set up a planar projection at the front of the bullet to create that effect.
And with this sprite idea. I just can't get it to work. can you send in one of your tests for me to see? Unfortunately its hard to composite the hardware rendered sprites with the raytraced transparent trail.
wen u shoot a bullet the fire does not come out the back of the bullet as it leaves the barrel for its journey.
the fire should be comming out of the barrel as if it was pusshing it from inside the barrel
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