blendshapespaintingweightsnightmare
Ok, here is what I did: I made my model working on just half with an instance. I then duplicated the half several times to make my blendshapes. After making the facial expressions, I created the blends. I then duplicated my model by using the option 'instance leaf nodes'. I took the two halves, combined and merge vertices. I checked the blend shapes and everything seemed to be working fine.
So I made my skeleton, smooth bound it and then painted weights. When I tested the joints everything seemed to be working fine. But when I applied the blend shapes..... aaargghh... see the picture which shows my model and one of the blendshape duplicates. I seem to still be able to use the paint skin weights tool to push everything back in place, but it's proving really tricky to paint individual vertices and surely it's just going to **** up the weights that I have already painted.
Any ideas as to what's going on and how I can resolve it? Help!
Thanks in advance!
Last edited by arran; 17-02-2007 at 03:00 AM.