Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-02-2007 , 11:04 PM
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Join Date: Jan 2007
Posts: 1

Skies

Hey, I have a good texture to create a realistic looking sky for my scene, but im not sure which is the best way to add the sky to my scene to make it look the most realistic?

Thanks alot for any advice

Dan

# 2 18-02-2007 , 01:36 AM
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Join Date: Jul 2006
Location: germany
Posts: 154
Create a plane and load the texture on it!
Then place the " SKY" how you need it!
That should be enough in the moment!
For hyper realistic scenes you must do so much that it bust this thread up!
Look for tutorials and try to learn with them!

Look at the different types of materials you can create and play arround with the settings!
You will see that there is much to learn!

# 3 20-02-2007 , 12:05 AM
Falott's Avatar
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Join Date: Jan 2005
Location: vienna
Posts: 1,095
basically you might use hdri - this gives nice light too when FG is active. in case you work with maya8 you might setup a physical sky. in the mia_physicalsky node you can map a greyscale file of your image into the haze channel. if you do so you have to raise the Alpha Gain level to about 3 until the clouds get visible. the funny thing about this procedure is you can animate the sky then - create dusk or dawn and the clouds get the colorinformation from the sky. those clouds are also interactive with the sun (sunDisc illuminates the clouds). if you have a series of skyImages you can animate the clouds as well. but there are also procedural clouds within the physicalSky - you wont need a file.

have fun!


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