I'm looking for something that would do what the 3ds lattice tool does (turn the edges of a polygon into tubes) but in Maya. Does anyone know if such a thing exists? I found something called lattice, but it does something entirely different, as far as I can tell.
maybe you are looking for the smooth proxy? It is in effect a lattice having your less dense model in see through, and a smoothed version solid underneath so you can see what it looks like in a smoothed version while working on a low poly version
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