This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I found a mistake:
The lower case under the round button is too small. It should be bigger as you can see on the picture of the green ipod that I posted.
Well thanks! for your reply's, I did some more work on the ipod. Here's an update... Im not to concerned with the rendering, lighting. Im more interested in the model itself, correct geometry & of course any ideas to improve. Thanks! again for taking the time to look at my model.
must say that the texture for the click wheel looks too pixelated compared to the screen. maybe look into anti-aliasing your click wheel texture or something... also check to make sure you've got the same font that apple uses to ensure that you've got an accurate texture.
one other small gripe is: lower your render resolution. you have your ipod centered in a rather large render, when the whole model takes up somewhere around a third at best of your entire render. either render smaller and zoom in, or shrink your image down in photoshop after rendering. (the former would be preferred, as most people don't want to see lots of background, just lots of the model you're showing off)
Great work. The "hold" button, is completely silver metal though. And for the ipod mini, you should add a transparent brush metal texture to the body. The ipod mini (the nano and the original ipod does have a plastic surface but not the mini) looks like its made of plastic. But besides that, great work!
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