Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 04-03-2007 , 03:26 PM
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Join Date: Jan 2007
Posts: 43

question about skeleton

have a question about skeleton , i just learned about using locators and point contrain with IK handles for easy reset of positions...

i also learned about the hierachy for joints and IK handles...

my question is how do i arrange the hierachy such that i can move the whole body without the joints being stuck to the IK handles like this ( refer to pic )

am i suppose to put all the joints in 1 family ? and the IK handles in 1 family....

i want to be able to move the my whole body without the joints being stuck to the ground ...pls advise thks


it would be great if someone can post a pic of a simple human body hypergraph pic

thks

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