This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
have a question about skeleton , i just learned about using locators and point contrain with IK handles for easy reset of positions...
i also learned about the hierachy for joints and IK handles...
my question is how do i arrange the hierachy such that i can move the whole body without the joints being stuck to the IK handles like this ( refer to pic )
am i suppose to put all the joints in 1 family ? and the IK handles in 1 family....
i want to be able to move the my whole body without the joints being stuck to the ground ...pls advise thks
it would be great if someone can post a pic of a simple human body hypergraph pic
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