Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-04-2007 , 10:32 AM
mac762's Avatar
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Join Date: Dec 2004
Location: Germany
Posts: 68

Help with Rotationproblems

Hiya..

I tried to rotate a cylinder along the y axis. No Problem, but what to hell happens when the object itself has been rotated? All Axis change even if i only grab Y . I can't keyframe that nor use an expression to rotate cause i can't find out in which relation the values on x,y z are counting. And if i key only Y the object tumbles around like a drunken dockworker user added image

This really sucks. On the pic there is a side view of a simple cylinder. See how all axis in the channelbox are screwed up.

Please anybody, there must be workaround.

[ I found something...it's working but somehow dirty. If i group the object to itself and rotate the group in x then stays the rotateaxis for Y with the object. So i can pick the object and animate y. But there must be a reason why the rotationaxis jump from object to world kords when i klick on a single axis in the channelbox. Again, i would really like to hear a reason for that.]


cheers
mac

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..the Force is with me (sometimes)

Last edited by mac762; 05-04-2007 at 11:11 AM.
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