This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
in my opinion, the best 'guide' would be taking a model with over-tesselated objects and trying each option out on said model, then performing an undo if you don't like your outcome.
or the help files (press F1 and do a search on the tool) should help
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