Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-04-2007 , 07:00 AM
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How many hour a week do you'll work?

Hey guys,
I am gonna be going for a job interview.
SO wanted to know how many hours one has to typically
put in. Do you guys get any overtime extra?
This knowledge helps me to negotiate.
I'm not a 3d newbie, but have been a freelancer.

Thx.

# 2 11-04-2007 , 07:29 AM
vladimirjp's Avatar
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40hrs is standard

# 3 11-04-2007 , 07:34 AM
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SO,
Thats 8 hours a day for a week.
Does it mean that for every extra hour that one puts after that he should get paid extra by hourly rate ?


I appreciate the info .

Thx.


Last edited by njon; 11-04-2007 at 07:57 AM.
# 4 11-04-2007 , 04:22 PM
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Location: Seattle, WA
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If you get paid hourly, then yes. If you are salary, then no, not necessarily.

# 5 11-04-2007 , 06:23 PM
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Typically, for hourly overtime, it's 1.5 times your hourly wage. Just make sure the overtime is approved before you put in the extra hours or you may not get paid for it.

Assuming you live in the US.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!

Last edited by Perfecto; 11-04-2007 at 06:25 PM.
# 6 12-04-2007 , 01:36 AM
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Thanks people!

Yes, I am in US.
I would be looking at a job but in contract position for some time.
I wouldnt even mind getting paid the same rate not 1.5 for overtime.
One of the companies that earlier interviewed me said it would be 12 hours a day and maybe 7 days a week, for a fixed monthly salary; which is not really appealing. I understand production work cannot be a 9 to 5 job , however, I wouldnt like to be treated that way.
I think a fixed salary for maybe 50 hours instead of 40 hours a week is okay , right?
Am I expecting too much?

Thanks.

# 7 12-04-2007 , 04:48 PM
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To expand upon what was said above:

A full "work week," defined federally (by the government; U.S.), is 8 hours per day, 5 days a week (40 hours total, so you got your math right, above user added image ):

https://www.workrights.ca/content.php?doc=36

However, yes, some studios will ask for quite a bit of time to be put into work (12+ hour days).

Despite focusing on 3d modeling (in college), I have taken some VFX rotoscoping and compositing courses, and I've heard some stories (from instructors who have worked on major productions) about being asked to dedicate 16+ hours per day, 7 days per week, (for months at a time, even).

(Be ready to kiss socializing goodbye user added image )

That's only for VFX work, in the line of movie-making; I don't think game-level industries can get that ugly...

Anyway, back to your question:

If you look at the bottom of the page the above link opens up to, you'll notice a couple questions regarding overtime.


# 8 12-04-2007 , 10:59 PM
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Thankyou Anthony,
working thruout the week, only for salary alone, sounds quite un inviting.
Man, looks like one has to find the right place to work.
If more work hours then , at least the projects gottta be real high profile, which have a great presence on the cv.

Thanks.

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