This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
how are you trying to accomplish this, specifically?
Most of these sorts of effects are actually done during editing, not during animation. Granted, there are times when it is accomplished (in full or in part) through the use of a 3D element, but, usually, its done in editing.
If you tell us what you're trying to accomplish, we may be able to help.
Yes, windows movie maker comes with every version of XP. Its... so-so. If you have the right OpenGL libraries and an applicable card, check out jahshaka (www.jahshaka.org) - its not bad for an open-source editor.
If neither of those work for you, you should be able to manually do this sort of transistion by modding them frame-by-frame in something like photoshop (by adjusting the opacity on one layer). It'd take a while, but it would still work (not that I'd reccommend it.....).
Yes, an effect like that will almost always be entirely done in a 'normal' 2D editing/compositing program.
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