Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 29-04-2007 , 08:41 AM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289

Fur/Hair

For a model with hair, lets say . . . human head, what do I do to make the fur not cover the whole face as well as the crown and top of the head? Which slot do I apply the map to in the fur or hair options? (Supposing that I've already UV'ed it and it all works out fine for the colour)
thanks in advance guys,
Chris

# 2 29-04-2007 , 06:42 PM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Hey there Bobalie,

you need to map the baldness attribute of the fur.

THIS LINK will take you to my hair and fur minisite, it has a few tutorials on the basics of hair and fur. Under the fur menu there is a tutorial on attribute mapping which should help you out.

Let me know if it's useful,

Mat.


Last edited by happymat27; 29-04-2007 at 06:44 PM.
# 3 30-04-2007 , 11:04 AM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289
I just did a tutorial, and it has been easy to follow, yet more importantly completely invaluable! Thank you so much!

# 4 30-04-2007 , 03:28 PM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Glad it helped you,

Mat.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads